moves path points along the path itself, The path literally animates itself
creates trippy pseudo 3D rotational motion
creates webs and other complex structures by introducing new connections between existing points
grows the same path out of each of its points
splits each point into a newly formed corner
lets you move points/tangents along normals, or towards a specific or random direction
lets you spin points/tangents around themselves, around a neighbouring point, the center of a path or around a specific point
takes the original path and entirely transforms it into a completely new one, based on an existing set of presets.
for the tech nerds who like extra power, MATH lets you perform calculations based on pre existing data points of the path
treats each segment of the path by pointing the corresponding targets on each side in a specific direction, creating a droopy-looking shape
breaks each segment of the path in half, adding more points without changing the overall shape
Learn how to create animated webs with shpr in just a few seconds
Learn how to create delayed animations without keyframes
Once applied, paths immediately start moving.
You are free to animate your path manually by disconnecting a module from its driver.
shpr is not designed with fill in mind.
Stroke always works, fill is not guaranteed and depends on the shape of the path.
If you must fill a path you can always resort to After Effects' "Fill" effect.