Noodle has two kinds of editors, the Single-Editor and the Multi-Editor.
The correct editor will launch based on the number of properties you have selected.
The Single Editor shows you a list view of everything this Noodle has to offer.
- How boingy the motion can get
- Maximum freedom for the object to move (0% you are riding a horsey on the moon, highest you are swimming through the Atlantic Ocean with some groceries)
- Blends the result with the original.
Lock the simulation quality to ignore the world quality (the dropdown in the main panel).
Choose whether to Noodle path points, tangents (handles) , or both.
Path Weight Map
interactively select which points are the heaviest, and which are the lightest / won't noodle at all. You can use the sliders, the quick sorting buttons, or the path preview itself (yep, just click a point).
Shtick alert! Hold 'shift' while opening the editor to show secret options meant for advanced cuties only.
The evil twin of the single-editor 😈
It opens when multiple properties are selected and allows you to do most things you can do with the Single Editor, but in context of multiple layers.
A bunch of advanced tools allow you to quickly make changes across all selected Noodles.
If you open the editor while a path is selected, you can use the weight editor to assign a different weight for each point of the path. See how in the gif, the point with the highest weight Noodles the most.